Imp
Level 1 to 8
As written, at level 1
- Level
- 1
- Health
- 120
- Blow
- 4.5 every 2.4 s
- Pace
- 3.2 m/s
- Body
- 0.6 m from its middle
- From afar
- Throws fire out to 16 m for 60% of its blow, every 7 s, while you are out of reach
Worth 8 experience to a player of its level. It comes for you within 8 m and gives up past 35 m.
Where it roams
| Zone | Share of the zone | Levels | Health | Blow | |
|---|---|---|---|---|---|
| Ashmoor | 5.4% | 1–4 | 120–192 | 4.5–6.52 | In packs |
| Cinderwaste | 11.1% | 5–8 | 216–288 | 7.2–9.22 | In packs |
Where a zone's creatures gather at landmarks, it keeps to lone houses and dungeon doors.
Below ground
Its kind in the dungeons is the Deep Imp: half again the health, a point more a blow, two levels up — then raised again by the zone the dungeon is in. It is found in vaults and forges.
- Level
- 3
- Health
- 180
- Blow
- 5.85 every 2.4 s
- Pace
- 3.2 m/s
- Body
- 0.6 m from its middle
- From afar
- Throws fire out to 16 m for 60% of its blow, every 7 s, while you are out of reach
Drops
- Money: from its level to 2 × its level in copper.
- Items: 20% of the time, common or uncommon, at its level.
- Its own set, Impskin Leathers: a piece 4% of the time, more often off a warden, a boss or an elite, at its loot level.
- Recipe scrolls: now and then, from the recipes at home within five levels below it, the commoner ones far more often.