Six classes, six cockpits

Each class gets an interface built around how it plays, rather than one action bar wearing different icons.

Where each class starts

Every class has the same points in a different shape. No attribute raises a weapon's damage: each holds a pool, and what is left in it surges the next action.

ClassStaminaStrengthDexterityIntelligenceWillpower
Warrior14138510
Ranger10914710
Bard9514814
Mage8591513
Priest10681214
Rogue10715612

About the interface

The game client draws its entire interface on the GPU rather than in the page, which is why it needs a browser with WebGPU. This website does not: everything you are reading is ordinary HTML, and it works with the script blocked.