An MMORPG where the world is the enemy

The planet keeps score.

Most worlds send you a boss because a designer put one there. This one sends a boss because of what you did in the last 10 minutes.

Clear enough creatures out of a region and the region answers. Put down enough of those wardens in one zone and the zone itself stands up. Walk away and, given time, it calms down again.

Play now in your browser Download for Windows How the escalation works

Ashmoor under pressure

An example of a zone partway up the ladder.

The Weeping Fens
18 / 25 kills toward a warden
Barrow Line
A warden walks here
Zone bosses seen today
2

An interactive version of this panel loads on browsers with WebGPU.

The escalation ladder

Every kill is a vote. The planet counts them.

  1. 25

    kills in one region

    inside 10 minutes, and the region has had enough.

  2. A warden walks

    2,194 health, and it arrives beside whoever provoked it, already swinging.

  3. 3

    wardens fall

    inside 30 minutes, and the whole zone takes it personally.

  4. The zone stands up

    A Dragon with 9,000 health, breathing fire from 24 m off.

What the game is

Built around one grudge

  • Player versus planet

    The escalation ladder is the content. Regions answer slaughter with wardens, and zones answer dead wardens with something worse.

  • Parties that just happen

    Walk near someone outside the city and you are grouped, up to 5. Walk away from everyone and you are not. Nobody sends an invite.

  • Dungeons as the end game

    Generated the moment you step in, and yours alone. The foyer is always empty, and if you do not like the layout you can roll another.

  • PvP you opt into

    Off until you switch it on, and never inside the city. The Bloodmarch, past the Frostmark, flags everyone who walks onto it. Flagged players already group over a much longer range; fighting each other is still to come.

The bestiary

The locals would like a word

They come in packs, they fight together, and every one of them lives on the server.

The continent: Spitehold on the south coast, nine wild zones around it.

One continent

Ten zones, no loading walls

Start behind the walls of Spitehold, then walk out. The land runs on across every border, and each ring of zones is meaner than the last.

The world is waiting. It is not happy about it.

Play in any browser with WebGPU, or download the Windows client. It's the same world either way.

Enter Spitehold Download for Windows Pick a class first

Windows 10 or 11, 64-bit. The launcher is about 2 MB. It downloads the game the first time (a few hundred MB, everything included), and keeps it up to date every time you start it. It isn't signed yet, so Windows may say the publisher is unknown: choose More info, then Run anyway.