Contents
The World of Spite wiki
New here? Start with getting started, then pick a class.
Guide
- Getting started — Your first hour, from the city gate to your first warden.
- Controls — Keys, mouse and camera.
- Macros — Several commands on one key, with conditions.
- Runes — Stones you bind to a place and use to be carried back there, raised in level to recharge sooner.
- Talents — Utility actions and passives any class can learn, a talent point every level.
Combat
- Pools and cooldowns — Why your first hit lands hardest, and when you can press the next one.
- Combat and aggro — Who a creature hits, and how to make it hit someone else.
Your character
- Levelling — Experience from kills and quests, and what a level gives.
- Gear and loot — The bag, item levels, and what drops.
- Achievements — Small wins between levels: kills, bosses, quests, crafts, outposts and more, each paying coins once; some carry a title to wear.
The world
- Escalation and bosses — Kill enough and the world answers.
- Farms and raids — The countryside's farms, and the raiders who take them.
- Ghost-towns — Villages nobody lives in, and what does.
- Quarries and roads — Where the world's stone is cut, and the roads that lead to it and to every castle.
- Caves, arches and ledges — The rock of every wild zone is riddled through with caves, and arches and ledges stand over its hills.
- Lord Thornwood's Maze — A great hedge maze in Thornwood, with a statue of Lord Thornwood at its heart.
- The land moves — The ground is not still. Bosses crack it, quakes heave it, and caves open where there were none.
- The Grand Canyon — The great gorge from the Frostmark through the Cinderwaste and Cairnholt Downs to the western sea, and the trails down into it.
- The Hollows — A zone off the map, whose downs are riddled with caves that run under each other.
- The Riven Isle — An island off the map, its cliffs and downs cut through with sea caves, arches and a great sinkhole.
- The Heave — An isle off the map, where rock was shoved a kilometre and a half into the sky: spires with ramps wound up them, bridges between their summits, and the Drift, floats of rock two kilometres up reached by waystones.
- Parties — Nobody sends an invite.
- Hirelings — Sellswords for hire, one of every class, each once its contract is signed.
- PvP — Off until you turn it on, or walk onto contested ground.
- Death — Falling, and getting up again.
- Dungeons — Instanced, generated, and the way to better gear.
Trade skills
- Gathering — Herbalism, Mining and Woodcutting.
- Alchemy — Potions from herbs, and recipes from the rarest drops.
- Sewing — Cloth armour from looted cloth, and patterns from the rarest drops.
- Vendors and the auction house — Money, shops, and selling to other players.
- Leatherworking — Leather armour from the hides beasts leave.
- Armorsmithing — Chain and plate forged from ore.
- Weaponsmithing — Weapons forged from ore and wood.
- Jewelcrafting — Rings and amulets set with the gems found in ore.