Contents
Death
When your health runs out you fall where you stand, and everyone nearby sees you lying there. After 3 seconds you wake up:
- Out in the open, at the nearer of the two graveyards in the zone you died in, at full health. Each zone's two stand at opposite ends of its land, so neither end is far from one. Spitehold's, the Quiet Rows and Furrowend Graves, are out in its fields either side of the castle.
- Below ground, in the foyer of the dungeon you died in.
- Where you tied your soul, if you cast the Soul Tether talent out in the open in the same zone within the last fifteen minutes. It is used up when you wake.
- Where you fell, with a third of your health, if a party member within twenty metres uses Rouse the Fallen on you before you wake.
With the Graveborn talent you run faster for a while after waking at the graves.
Dying clears every effect on you, and every creature that was chasing you forgets about you. Your cooldowns keep running. A priest's pet falls with its priest and comes back with them.