Contents
Warrior
The warrior holds a fight together by being the one worth hitting. Your blows draw 1.5× the threat of anyone else's at your level, so as long as you keep swinging, creatures stay on you.
Like every class, you have ten actions: four offensive (one of them an area), one defensive, a party buff, one for PvP, one that controls, one utility and one cooldown. Your attacks are the weapon swung harder. Cleave, your main attack, is 70% of your weapon's blow and comes round as fast as the weapon swings: a sword every 2 s, a greatsword every 3.2 s, so a heavier weapon makes a heavier Cleave less often. Rend adds the weapon's damage to its own and bleeds it out over a few seconds. Sunder is a lighter blow that taunts what it hits, pulling a loose creature back onto you. Out past your blade it still taunts, as a shout, but deals nothing, so you can pull a creature off a friend from across a room. Shield Wall softens what lands for a while. You start knowing Sunder and Shield Wall; Rend and then Cleave are learned on your skill tree. Battle Shout lifts the damage of everyone in your party within reach, and Hamstring cuts a foe's legs out from under it, slowing it, which is how you catch a player who runs.
Whirlwind spins your blade round you: every foe within 5 m bleeds its damage away over the next few seconds, with nothing selected. Challenging Shout is your area taunt: every creature within 10 m that you can see turns on you at once, which is how you take a whole pack off a priest. Charge runs you at the creature or player you have selected, up to 25 m away, much faster than you can sprint. With nothing selected it is greyed out. Recklessness is your cooldown: for 10 s your own blows land 30% harder.
The warrior's panel is an aggro table: every creature in the fight and who it is on. Anything that has got loose shows in red.
Abilities
In hotbar order. Every ability also waits on the 1 s global cooldown.
| Ability | Role | Damage | Healing | Cost | Cooldown | Effect |
|---|---|---|---|---|---|---|
| Sunder | Offensive | weapon + 3 | — | 2 the weapon's | 6 s | Turns the creature on you and brings its next swing in |
| Rend | Offensive | weapon + 6 | — | 2 the weapon's | 10 s | The damage bleeds away over 8 s in 4 ticks |
| Cleave | Offensive | 70% of weapon | — | 3 the weapon's | the weapon's swing | — |
| Shield Wall | Defensive | — | — | 2 the weapon's | 30 s | Blows taken are 50% lighter for 8 s |
| Battle Shout | Party buff | — | — | 3 the weapon's | 45 s | Your party in reach deals 15% more damage for 15 s |
| Hamstring | PvP | weapon + 2 | — | 2 the weapon's | 12 s | Slows the target by 50% for 8 s |
| Whirlwind | Offensive | weapon + 4 | — | 4 the weapon's | 10 s | The damage bleeds away over 4 s in 2 ticks. On every foe within 5 m of you |
| Challenging Shout | Control | — | — | 3 the weapon's | 30 s | Turns the creature on you and brings its next swing in. On every foe within 10 m of you |
| Charge | Utility | — | — | 2 the weapon's | 15 s | Runs you at the target, up to 25 m away; nothing selected, nothing to charge |
| Recklessness | Cooldown | — | — | 2 the weapon's | 90 s | You deal 30% more damage for 10 s |
Skill tree
A warrior starts knowing Sunder and Shield Wall, and learns the rest on its skill tree: a skill point every 2 levels, spent on an ability whose requirements it already knows. See Levelling.
| Ability | Requires | Tier |
|---|---|---|
| Sunder | Known from the start | 1 |
| Shield Wall | Known from the start | 1 |
| Rend | Sunder | 2 |
| Battle Shout | Shield Wall | 2 |
| Cleave | Rend | 3 |
| Whirlwind | Rend | 3 |
| Charge | Battle Shout | 3 |
| Hamstring | Battle Shout | 3 |
| Challenging Shout | Whirlwind | 4 |
| Recklessness | Cleave and Charge | 4 |
Attributes
Every class starts with 50 points, in a different shape. Each level grows each by a share of its level-1 value.
| Attribute | Level 1 | Level 20 |
|---|---|---|
| Stamina | 14 | 41 |
| Strength | 13 | 38 |
| Dexterity | 8 | 23 |
| Intelligence | 5 | 15 |
| Willpower | 10 | 29 |
Starting kit
Wears Iron Sword, Linen Tunic, Linen Trousers, and carries Wooden Shield and Iron Dagger.
Dungeon sets
Epic armour only a warrior may wear, a piece at a time from a dungeon's keeper. See Gear and loot.
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Floodgate Plate
Floodgate Visor, Floodgate Breastplate, Floodgate Gauntlets, Floodgate Legplates, Floodgate Sabatons
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Wightlord Plate
Wightlord Crown-Helm, Wightlord Breastplate, Wightlord Gauntlets, Wightlord Legplates, Wightlord Sabatons