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Mage
Everything the mage casts comes out of one intelligence pool, and whatever is left in it surges the next cast. An empty pool never stops you casting, so the question is which spell hits hardest right now. Open with a full pool, spend it, then rest. Cinder is cheap and comes round as fast as your staff swings, every 2.4 s with the Apprentice Staff; Frost Lance hits harder and slows what it hits; Sear is the heaviest of all.
When something turns on you, Barrier and Frost Nova are how you get out: the barrier soaks blows, and the nova roots whatever it hits in place. Frost Nova is also the mage's PvP spell. Clarity is the mage's party buff: for a while every pool in your party within reach refills faster.
Blizzard falls on everything within 8 m of the target, bleeding its damage away and slowing what it reaches. Arcane Bind stuns one foe for 3 s. Blink puts you 10 m ahead in an instant, and Arcane Power is your cooldown: your spells hit 30% harder for 12 s.
A mage wields only a staff.
The mage's arcana panel shows the hardest-hitting spell that is ready, and a warning when something is on you, naming the way out.
Abilities
In hotbar order. Every ability also waits on the 1 s global cooldown.
| Ability | Role | Damage | Healing | Cost | Cooldown | Effect |
|---|---|---|---|---|---|---|
| Cinder | Offensive | 15 | — | 4 Intelligence | the weapon's swing | — |
| Frost Lance | Offensive | 12 | — | 4 Intelligence | 6 s | Slows the target by 30% for 4 s |
| Sear | Offensive | 20 | — | 6 Intelligence | 20 s | — |
| Barrier | Defensive | — | — | 3 Intelligence | 30 s | A shield soaking 8 damage, surged by the pool, for 12 s |
| Clarity | Party buff | — | — | 4 Intelligence | 60 s | Your party's pools refill 50% faster for 20 s |
| Frost Nova | PvP | 6 | — | 5 Intelligence | 20 s | Roots the target in place for 4 s |
| Blizzard | Offensive | 16 | — | 6 Intelligence | 18 s | The damage bleeds away over 8 s in 4 ticks. Slows the target by 30% for 8 s. On every foe within 8 m of the target |
| Arcane Bind | Control | 4 | — | 4 Intelligence | 25 s | Stuns the target for 3 s |
| Blink | Utility | — | — | 2 Intelligence | 15 s | Blinks 10 m forward |
| Arcane Power | Cooldown | — | — | 2 Intelligence | 90 s | You deal 30% more damage for 12 s |
Skill tree
A mage starts knowing Cinder and Barrier, and learns the rest on its skill tree: a skill point every 2 levels, spent on an ability whose requirements it already knows. See Levelling.
| Ability | Requires | Tier |
|---|---|---|
| Cinder | Known from the start | 1 |
| Barrier | Known from the start | 1 |
| Frost Lance | Cinder | 2 |
| Clarity | Barrier | 2 |
| Sear | Frost Lance | 3 |
| Blizzard | Frost Lance | 3 |
| Blink | Clarity | 3 |
| Frost Nova | Clarity | 3 |
| Arcane Bind | Blizzard | 4 |
| Arcane Power | Sear and Blink | 4 |
Attributes
Every class starts with 50 points, in a different shape. Each level grows each by a share of its level-1 value.
| Attribute | Level 1 | Level 20 |
|---|---|---|
| Stamina | 8 | 23 |
| Strength | 5 | 15 |
| Dexterity | 9 | 26 |
| Intelligence | 15 | 44 |
| Willpower | 13 | 38 |
Starting kit
Wears Apprentice Staff, Linen Tunic, Linen Trousers, and carries Chamberstick and Leechwood Staff.
Dungeon sets
Epic armour only a mage may wear, a piece at a time from a dungeon's keeper. See Gear and loot.
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Cistern-Sage Regalia
Cistern-Sage Peaked Cowl, Cistern-Sage Robe, Cistern-Sage Bell Cuffs, Cistern-Sage Legwraps, Cistern-Sage Slippers
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Barrowseer Regalia
Barrowseer Hood, Barrowseer Robe, Barrowseer Bone Cuffs, Barrowseer Legwraps, Barrowseer Slippers