Contents
Rogue
The rogue fights up close, and only with daggers: a rogue wields nothing else, and wears cloth or leather. It starts with an Iron Dagger in one hand and a Parrying Dagger in the other. Any dagger can go in the off hand. Clicking one in the bag wears it in the empty hand, and dragging it onto a slot of the character sheet puts it there. The off hand adds its dagger's attributes, but every blow is struck with the main hand.
Ambush is the knife driven in: 80% of your dagger's damage, as often as the dagger in your main hand swings. Sabotage is a lighter cut that leaves its mark. For 12 s afterwards, the rogue's own blows on that foe land 20% harder. Firebomb is thrown, so it reaches as far as a shot. It lands nothing at once: the foe burns for 6 s instead.
Smoke Screen is the rogue's defence: it softens every blow that lands for a few seconds. Rallying Cry is its party buff: it rouses everyone in your party within reach to deal more damage. Garrote is its PvP answer: a cut that silences, so a caster cannot cast and a thrower cannot throw.
Panic Attack slashes at everything within 5 m of you, and they bleed. Sucker Punch stuns one foe for 2 s. Disappearing Act drops you out of the fight: every creature lets go of you, nothing comes for you, and nobody outside your party can see or strike you for 3 s, or until you do anything else. Your party still sees you, faintly. Adrenaline is your cooldown: your swings come 40% faster for 10 s.
| Ability | Role | Damage | Healing | Cost | Cooldown | Effect |
|---|---|---|---|---|---|---|
| Ambush | Offensive | 80% of weapon | — | 3 the weapon's | the weapon's swing | — |
| Sabotage | Offensive | weapon + 3 | — | 2 the weapon's | 10 s | Your damage on it is 20% higher for 12 s |
| Firebomb | Offensive | 7 | — | 3 Dexterity | 12 s | The damage bleeds away over 6 s in 3 ticks |
| Smoke Screen | Defensive | — | — | 2 the weapon's | 25 s | Blows taken are 40% lighter for 6 s |
| Rallying Cry | Party buff | — | — | 3 the weapon's | 45 s | Your party in reach deals 10% more damage for 15 s |
| Garrote | PvP | weapon + 2 | — | 2 the weapon's | 15 s | Silences the target for 5 s: no spells, no shots |
| Panic Attack | Offensive | weapon + 5 | — | 4 the weapon's | 10 s | The damage bleeds away over 4 s in 2 ticks. On every foe within 5 m of you |
| Sucker Punch | Control | 3 | — | 3 Dexterity | 20 s | Stuns the target for 2 s |
| Disappearing Act | Utility | — | — | 3 the weapon's | 45 s | Every creature lets go of you, and you are hidden from everyone outside your party, for 3 s or until you act |
| Adrenaline | Cooldown | — | — | 2 the weapon's | 90 s | You swing 40% faster for 10 s |
Everything a rogue does spends dexterity, the blade and the firebomb alike, so a rogue's pool is dexterity, the deepest any class starts with. A full pool makes the opening blows land hardest.
Under the bars, the rogue's panel shows how long Sabotage has left on your target. The target frame shows the range for what you are holding.
Abilities
In hotbar order. Every ability also waits on the 1 s global cooldown.
| Ability | Role | Damage | Healing | Cost | Cooldown | Effect |
|---|---|---|---|---|---|---|
| Ambush | Offensive | 80% of weapon | — | 3 the weapon's | the weapon's swing | — |
| Sabotage | Offensive | weapon + 3 | — | 2 the weapon's | 10 s | Your damage on it is 20% higher for 12 s |
| Firebomb | Offensive | 7 | — | 3 Dexterity | 12 s | The damage bleeds away over 6 s in 3 ticks |
| Smoke Screen | Defensive | — | — | 2 the weapon's | 25 s | Blows taken are 40% lighter for 6 s |
| Rallying Cry | Party buff | — | — | 3 the weapon's | 45 s | Your party in reach deals 10% more damage for 15 s |
| Garrote | PvP | weapon + 2 | — | 2 the weapon's | 15 s | Silences the target for 5 s: no spells, no shots |
| Panic Attack | Offensive | weapon + 5 | — | 4 the weapon's | 10 s | The damage bleeds away over 4 s in 2 ticks. On every foe within 5 m of you |
| Sucker Punch | Control | 3 | — | 3 Dexterity | 20 s | Stuns the target for 2 s |
| Disappearing Act | Utility | — | — | 3 the weapon's | 45 s | Every creature lets go of you, and you are hidden from everyone outside your party, for 3 s or until you act |
| Adrenaline | Cooldown | — | — | 2 the weapon's | 90 s | You swing 40% faster for 10 s |
Skill tree
A rogue starts knowing Ambush and Smoke Screen, and learns the rest on its skill tree: a skill point every 2 levels, spent on an ability whose requirements it already knows. See Levelling.
| Ability | Requires | Tier |
|---|---|---|
| Ambush | Known from the start | 1 |
| Smoke Screen | Known from the start | 1 |
| Sabotage | Ambush | 2 |
| Rallying Cry | Smoke Screen | 2 |
| Firebomb | Sabotage | 3 |
| Panic Attack | Sabotage | 3 |
| Disappearing Act | Rallying Cry | 3 |
| Garrote | Rallying Cry | 3 |
| Sucker Punch | Panic Attack | 4 |
| Adrenaline | Firebomb and Disappearing Act | 4 |
Attributes
Every class starts with 50 points, in a different shape. Each level grows each by a share of its level-1 value.
| Attribute | Level 1 | Level 20 |
|---|---|---|
| Stamina | 10 | 29 |
| Strength | 7 | 20 |
| Dexterity | 15 | 44 |
| Intelligence | 6 | 17 |
| Willpower | 12 | 35 |
Starting kit
Wears Iron Dagger, Parrying Dagger, Linen Tunic, Linen Trousers, and carries Worn Glove.
Dungeon sets
Epic armour only a rogue may wear, a piece at a time from a dungeon's keeper. See Gear and loot.
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Sluicebreaker Garb
Sluicebreaker Hood, Sluicebreaker Jerkin, Sluicebreaker Wraps, Sluicebreaker Leggings, Sluicebreaker Boots
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Gravecutter Garb
Gravecutter Hood, Gravecutter Jerkin, Gravecutter Wraps, Gravecutter Leggings, Gravecutter Boots