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Rogue

The rogue fights up close, and only with daggers: a rogue wields nothing else, and wears cloth or leather. It starts with an Iron Dagger in one hand and a Parrying Dagger in the other. Any dagger can go in the off hand. Clicking one in the bag wears it in the empty hand, and dragging it onto a slot of the character sheet puts it there. The off hand adds its dagger's attributes, but every blow is struck with the main hand.

Ambush is the knife driven in: 80% of your dagger's damage, as often as the dagger in your main hand swings. Sabotage is a lighter cut that leaves its mark. For 12 s afterwards, the rogue's own blows on that foe land 20% harder. Firebomb is thrown, so it reaches as far as a shot. It lands nothing at once: the foe burns for 6 s instead.

Smoke Screen is the rogue's defence: it softens every blow that lands for a few seconds. Rallying Cry is its party buff: it rouses everyone in your party within reach to deal more damage. Garrote is its PvP answer: a cut that silences, so a caster cannot cast and a thrower cannot throw.

Panic Attack slashes at everything within 5 m of you, and they bleed. Sucker Punch stuns one foe for 2 s. Disappearing Act drops you out of the fight: every creature lets go of you, nothing comes for you, and nobody outside your party can see or strike you for 3 s, or until you do anything else. Your party still sees you, faintly. Adrenaline is your cooldown: your swings come 40% faster for 10 s.

AbilityRoleDamageHealingCostCooldownEffect
AmbushOffensive80% of weapon—3 the weapon'sthe weapon's swing—
SabotageOffensiveweapon + 3—2 the weapon's10 sYour damage on it is 20% higher for 12 s
FirebombOffensive7—3 Dexterity12 sThe damage bleeds away over 6 s in 3 ticks
Smoke ScreenDefensive——2 the weapon's25 sBlows taken are 40% lighter for 6 s
Rallying CryParty buff——3 the weapon's45 sYour party in reach deals 10% more damage for 15 s
GarrotePvPweapon + 2—2 the weapon's15 sSilences the target for 5 s: no spells, no shots
Panic AttackOffensiveweapon + 5—4 the weapon's10 sThe damage bleeds away over 4 s in 2 ticks. On every foe within 5 m of you
Sucker PunchControl3—3 Dexterity20 sStuns the target for 2 s
Disappearing ActUtility——3 the weapon's45 sEvery creature lets go of you, and you are hidden from everyone outside your party, for 3 s or until you act
AdrenalineCooldown——2 the weapon's90 sYou swing 40% faster for 10 s

Everything a rogue does spends dexterity, the blade and the firebomb alike, so a rogue's pool is dexterity, the deepest any class starts with. A full pool makes the opening blows land hardest.

Under the bars, the rogue's panel shows how long Sabotage has left on your target. The target frame shows the range for what you are holding.

Abilities

In hotbar order. Every ability also waits on the 1 s global cooldown.

AbilityRoleDamageHealingCostCooldownEffect
AmbushOffensive80% of weapon—3 the weapon'sthe weapon's swing—
SabotageOffensiveweapon + 3—2 the weapon's10 sYour damage on it is 20% higher for 12 s
FirebombOffensive7—3 Dexterity12 sThe damage bleeds away over 6 s in 3 ticks
Smoke ScreenDefensive——2 the weapon's25 sBlows taken are 40% lighter for 6 s
Rallying CryParty buff——3 the weapon's45 sYour party in reach deals 10% more damage for 15 s
GarrotePvPweapon + 2—2 the weapon's15 sSilences the target for 5 s: no spells, no shots
Panic AttackOffensiveweapon + 5—4 the weapon's10 sThe damage bleeds away over 4 s in 2 ticks. On every foe within 5 m of you
Sucker PunchControl3—3 Dexterity20 sStuns the target for 2 s
Disappearing ActUtility——3 the weapon's45 sEvery creature lets go of you, and you are hidden from everyone outside your party, for 3 s or until you act
AdrenalineCooldown——2 the weapon's90 sYou swing 40% faster for 10 s

Skill tree

A rogue starts knowing Ambush and Smoke Screen, and learns the rest on its skill tree: a skill point every 2 levels, spent on an ability whose requirements it already knows. See Levelling.

AbilityRequiresTier
AmbushKnown from the start1
Smoke ScreenKnown from the start1
SabotageAmbush2
Rallying CrySmoke Screen2
FirebombSabotage3
Panic AttackSabotage3
Disappearing ActRallying Cry3
GarroteRallying Cry3
Sucker PunchPanic Attack4
AdrenalineFirebomb and Disappearing Act4

Attributes

Every class starts with 50 points, in a different shape. Each level grows each by a share of its level-1 value.

AttributeLevel 1Level 20
Stamina1029
Strength720
Dexterity1544
Intelligence617
Willpower1235

Starting kit

Wears Iron Dagger, Parrying Dagger, Linen Tunic, Linen Trousers, and carries Worn Glove.

Dungeon sets

Epic armour only a rogue may wear, a piece at a time from a dungeon's keeper. See Gear and loot.