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Caves, arches and ledges

The land of every zone outside Spitehold's walls is solid rock you can go into, as it is in the Hollows. Caves open on its hillsides, and natural arches and ledges stand over its open ground.

New caves open while you play: a quake can split a hillside into one.

On the rock you climb a step of up to a metre without jumping. Walk off the edge of an arch or a ledge, or down into a cave's mouth, and you fall to whatever is below. Every ore vein grows in the caves, on their floors (see gathering). A roof between you and a creature blocks its sight and its shots, as a hill does, and creatures follow you into the caves.