Contents

The Hollows

The Hollows lie off the edge of the map: no border leads there. They are rolling downs for levels 4 to 7, a kilometre across, walled in by high ground at their edge, with Lantern Hall at their southern end.

What sets them apart is underfoot. The ground here is hollow:

Creatures come up out of the ground to roam the surface, and they will follow you into the caves. A roof between you and a creature blocks its sight and its shots, as a hill does. Walk off the edge of an arch or a ledge, or down into a cave's mouth, and you fall to whatever is below.

Lantern Hall has its innkeeper, trader and quartermaster, and its people have work for you, ending with a call into the Mycelium Deep, the fungal dungeon whose door stands on the eastern downs. If you die, you wake at Lantern Graves or Highcairn Graves, whichever is nearer.