Contents

Levelling

You level from kills and quests, up to level 20.

Resetting your skill tree

Reset tree, at the foot of the skill tree, forgets everything you have learned on it except your first two abilities, and gives every point back to spend again. It costs 1 fadestone, a currency of its own, apart from the lethestones that reset talents; the tree's banner shows how many you hold. Click it twice to be sure. A new character starts with 1.

Fadestones drop just as lethestones do, each rolled for on its own, so a boss may leave you one, the other, both or neither. A zone boss gives everyone who fought it through its last 5 seconds a chance at one: 20% in the level 1–4 zones, five points more for every level the zone starts higher, and certain in the level 17–20 Wakelands. A dungeon's keeper leaves one 20% of the time and a region's warden 5%, to each who earned the kill, each rolling for their own.

Each level takes 650 experience times its own number raised to the power of 2, so the climb is long and the last levels take most of it. The first levels come fast: level 1 asks only 10% of that, and each level after asks a larger share until level 5, which asks the whole. Quests carry you part of the way, and the rest is the hunt. At level 20 you stop gaining experience altogether, from kills, quests and everything else.

Once you outgrow a zone it stops paying, and it is time to move on. Between levels, achievements pay coins for the smaller milestones along the way.

LevelExperience to the nextExperience from level 1
1650
246265
31,850527
45,8482,377
516,2508,225
623,40024,475
731,85047,875
841,60079,725
952,650121,325
1065,000173,975
1178,650238,975
1293,600317,625
13109,850411,225
14127,400521,075
15146,250648,475
16166,400794,725
17187,850961,125
18210,6001,148,975
19234,6501,359,575
20—1,594,225