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Ranger

The ranger deals damage with whatever is in hand. Aimed Shot and Volley follow your main hand: a bow shoots them and a dagger stabs them. Aimed Shot, your main attack, comes round as fast as what you hold swings: every 2.2 s with the Yew Bow. Gut Stab is always a blade. Aimed Shot also marks what it hits, and your blows on a marked creature land harder. Disengage leaps you backwards out of trouble, Hunter's Call quickens the swings of everyone in your party within reach, and Pinning Shot roots a foe where it stands for a few seconds, which is your answer in PvP to anyone who closes on you.

Rain of Arrows drops a hail of arrows over everything within 6 m of the target, and they bleed it away over the next few seconds. Concussive Shot stuns what it hits for 2 s. Bound lets you run 40% faster for a while, and Rapid Fire is your cooldown: your swings come 40% faster for 10 s.

The ranger's hunt panel shows how long your Mark has left on the target. How far away it is, and whether that suits what you are holding, is on the target frame.

Abilities

In hotbar order. Every ability also waits on the 1 s global cooldown.

AbilityRoleDamageHealingCostCooldownEffect
Aimed ShotOffensiveweapon + 2—4 the weapon'sthe weapon's swingYour damage on it is 15% higher for 12 s
VolleyOffensiveweapon + 4—3 the weapon's12 s—
Gut StabOffensive9—2 Strength6 s—
DisengageDefensive——2 the weapon's15 sLeaps 8 m backwards
Hunter's CallParty buff——3 the weapon's45 sYour party in reach swings 20% faster for 15 s
Pinning ShotPvPweapon + 3—3 the weapon's15 sRoots the target in place for 4 s
Rain of ArrowsOffensiveweapon + 6—4 the weapon's15 sThe damage bleeds away over 6 s in 3 ticks. On every foe within 6 m of the target
Concussive ShotControlweapon + 2—3 the weapon's20 sStuns the target for 2 s
BoundUtility——2 the weapon's20 sYou run 40% faster for 6 s
Rapid FireCooldown——2 the weapon's90 sYou swing 40% faster for 10 s

Skill tree

A ranger starts knowing Aimed Shot and Disengage, and learns the rest on its skill tree: a skill point every 2 levels, spent on an ability whose requirements it already knows. See Levelling.

AbilityRequiresTier
Aimed ShotKnown from the start1
DisengageKnown from the start1
VolleyAimed Shot2
Hunter's CallDisengage2
Gut StabVolley3
Rain of ArrowsVolley3
BoundHunter's Call3
Pinning ShotHunter's Call3
Concussive ShotRain of Arrows4
Rapid FireGut Stab and Bound4

Attributes

Every class starts with 50 points, in a different shape. Each level grows each by a share of its level-1 value.

AttributeLevel 1Level 20
Stamina1029
Strength926
Dexterity1441
Intelligence720
Willpower1029

Starting kit

Wears Yew Bow, Parrying Dagger, Linen Tunic, Linen Trousers, and carries Iron Dagger and Worn Glove.

Dungeon sets

Epic armour only a ranger may wear, a piece at a time from a dungeon's keeper. See Gear and loot.