Contents
Ranger
The ranger deals damage with whatever is in hand. Aimed Shot and Volley follow your main hand: a bow shoots them and a dagger stabs them. Aimed Shot, your main attack, comes round as fast as what you hold swings: every 2.2 s with the Yew Bow. Gut Stab is always a blade. Aimed Shot also marks what it hits, and your blows on a marked creature land harder. Disengage leaps you backwards out of trouble, Hunter's Call quickens the swings of everyone in your party within reach, and Pinning Shot roots a foe where it stands for a few seconds, which is your answer in PvP to anyone who closes on you.
Rain of Arrows drops a hail of arrows over everything within 6 m of the target, and they bleed it away over the next few seconds. Concussive Shot stuns what it hits for 2 s. Bound lets you run 40% faster for a while, and Rapid Fire is your cooldown: your swings come 40% faster for 10 s.
The ranger's hunt panel shows how long your Mark has left on the target. How far away it is, and whether that suits what you are holding, is on the target frame.
Abilities
In hotbar order. Every ability also waits on the 1 s global cooldown.
| Ability | Role | Damage | Healing | Cost | Cooldown | Effect |
|---|---|---|---|---|---|---|
| Aimed Shot | Offensive | weapon + 2 | — | 4 the weapon's | the weapon's swing | Your damage on it is 15% higher for 12 s |
| Volley | Offensive | weapon + 4 | — | 3 the weapon's | 12 s | — |
| Gut Stab | Offensive | 9 | — | 2 Strength | 6 s | — |
| Disengage | Defensive | — | — | 2 the weapon's | 15 s | Leaps 8 m backwards |
| Hunter's Call | Party buff | — | — | 3 the weapon's | 45 s | Your party in reach swings 20% faster for 15 s |
| Pinning Shot | PvP | weapon + 3 | — | 3 the weapon's | 15 s | Roots the target in place for 4 s |
| Rain of Arrows | Offensive | weapon + 6 | — | 4 the weapon's | 15 s | The damage bleeds away over 6 s in 3 ticks. On every foe within 6 m of the target |
| Concussive Shot | Control | weapon + 2 | — | 3 the weapon's | 20 s | Stuns the target for 2 s |
| Bound | Utility | — | — | 2 the weapon's | 20 s | You run 40% faster for 6 s |
| Rapid Fire | Cooldown | — | — | 2 the weapon's | 90 s | You swing 40% faster for 10 s |
Skill tree
A ranger starts knowing Aimed Shot and Disengage, and learns the rest on its skill tree: a skill point every 2 levels, spent on an ability whose requirements it already knows. See Levelling.
| Ability | Requires | Tier |
|---|---|---|
| Aimed Shot | Known from the start | 1 |
| Disengage | Known from the start | 1 |
| Volley | Aimed Shot | 2 |
| Hunter's Call | Disengage | 2 |
| Gut Stab | Volley | 3 |
| Rain of Arrows | Volley | 3 |
| Bound | Hunter's Call | 3 |
| Pinning Shot | Hunter's Call | 3 |
| Concussive Shot | Rain of Arrows | 4 |
| Rapid Fire | Gut Stab and Bound | 4 |
Attributes
Every class starts with 50 points, in a different shape. Each level grows each by a share of its level-1 value.
| Attribute | Level 1 | Level 20 |
|---|---|---|
| Stamina | 10 | 29 |
| Strength | 9 | 26 |
| Dexterity | 14 | 41 |
| Intelligence | 7 | 20 |
| Willpower | 10 | 29 |
Starting kit
Wears Yew Bow, Parrying Dagger, Linen Tunic, Linen Trousers, and carries Iron Dagger and Worn Glove.
Dungeon sets
Epic armour only a ranger may wear, a piece at a time from a dungeon's keeper. See Gear and loot.
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Drainrunner Scale
Drainrunner Coif, Drainrunner Scale Hauberk, Drainrunner Vambraces, Drainrunner Leggings, Drainrunner Boots
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Howewarden Mail
Howewarden Coif, Howewarden Hauberk, Howewarden Vambraces, Howewarden Chausses, Howewarden Boots