Contents

Runes

A rune is a stone you bind to a place. Use it, and you are carried back there from anywhere out in the open.

Open your runestones with R, or from the phone's menu: a board of carved sockets, a stone in each you own. Click the empty socket marked + to buy a blank stone for 5 runeshards; you can keep 20. A new stone is dull slate named "Rune 1", "Rune 2" and so on, each with a carving of its own, and its carving glows once it is bound. Click a stone to choose it; it is shown large beside the board.

Rune levels

Rune levelRechargeRunedust to raiseCharacter level
130 minutes—1
224 minutes25
318 minutes410
412 minutes615
56 minutes820

Each rune has its own level and its own recharge, so raise first the stones bound where you return most. Raising a rune while it recharges leaves the time it is due unchanged.

Runeshards

Runes are bought with runeshards, not coins. A new character starts with 5, enough for its first rune. After that, shards come from bosses: a region's warden always leaves 1, a dungeon's keeper 2 and a zone's boss 3, each one more for every 10 levels it stands at. Anything else you kill leaves one only very rarely (0.05% of kills). Shards go to everyone who earned the kill (see levelling), each their own, and the panel shows how many you hold.

Runedust

Runedust raises a rune's level. It comes only from bosses: a dungeon's keeper always leaves 1, a zone's boss 2, and a region's warden leaves one 25% of the time. Like shards, runedust goes to everyone who earned the kill, and the panel shows how much you hold.

You cannot bind or use a rune while dead, or inside a dungeon. A cave out in the world is fine: bind a rune there and it carries you straight back underground. Your runes are kept with your character.