Fishman

Level 1 to 15 · Dungeon keeper

As written, at level 1

Level
1
Health
102
Blow
3.75 every 2 s
Pace
3.2 m/s
Body
0.5 m from its middle

Worth 7 experience to a player of its level. It comes for you within 8 m and gives up past 35 m.

Where it roams

ZoneShare of the zoneLevelsHealthBlow
Ashmoor2.7%41635.44Rare, alone
Saltmire10%1–4102–1633.75–5.44In packs
Mirrowmere8.3%6–9204–2656.56–8.25In packs
The Wrack Coast15%7–10224–2867.12–8.81In packs
The Riven Isle18.8%8–11245–3067.69–9.38In packs

Where a zone's creatures gather at landmarks, it keeps to bridges and water.

As a boss

ZoneAsLevelHealthBlow
CinderwasteDungeon keeper121,33322.36
MirrowmereDungeon keeper131,41723.62
The Riven IsleDungeon keeper151,58326.16

Below ground

Its kind in the dungeons is the Deep Fishman: half again the health, a point more a blow, two levels up — then raised again by the zone the dungeon is in. It is found in sewers and drowned grottos.

Level
3
Health
153
Blow
4.88 every 2 s
Pace
3.2 m/s
Body
0.5 m from its middle

Drops