Spiky Blob
Level 1 to 10 · Keeper's guard
As written, at level 1
- Level
- 1
- Health
- 108
- Blow
- 4.5 every 2.2 s
- Pace
- 2.6 m/s
- Body
- 0.6 m from its middle
Worth 8 experience to a player of its level. It comes for you within 8 m and gives up past 35 m.
Where it roams
| Zone | Share of the zone | Levels | Health | Blow | |
|---|---|---|---|---|---|
| Ashmoor | 2.7% | 4 | 173 | 6.52 | Rare, alone |
| Saltmire | 10% | 1–4 | 108–173 | 4.5–6.52 | In packs |
| The Wrack Coast | 10% | 7–10 | 238–302 | 8.55–10.58 | In packs |
Where a zone's creatures gather at landmarks, it keeps to water.
Below ground
Its kind in the dungeons is the Deep Spiky Blob: half again the health, a point more a blow, two levels up — then raised again by the zone the dungeon is in. It is found in vaults, sewers and fungal hollows.
- Level
- 3
- Health
- 162
- Blow
- 5.85 every 2.2 s
- Pace
- 2.6 m/s
- Body
- 0.6 m from its middle
Drops
- Money: from its level to 2 × its level in copper.
- Items: 20% of the time, common or uncommon, at its level.
- Its own set, Spikeblob Hide: a piece 4% of the time, more often off a warden, a boss or an elite, at its loot level.
- Recipe scrolls: now and then, from the recipes at home within five levels below it, the commoner ones far more often.