Zombie
Level 1 to 13
As written, at level 1
- Level
- 1
- Health
- 132
- Blow
- 4.5 every 2.6 s
- Pace
- 2.2 m/s
- Body
- 0.45 m from its middle
Worth 9 experience to a player of its level. It comes for you within 8 m and gives up past 35 m.
Where it roams
| Zone | Share of the zone | Levels | Health | Blow | |
|---|---|---|---|---|---|
| Ashmoor | 2.7% | 4 | 211 | 6.52 | Rare, alone |
| Saltmire | 10% | 1–4 | 132–211 | 4.5–6.52 | In packs |
| Mirrowmere | 4.2% | 9 | 343 | 9.9 | Rare, alone |
| The Wrack Coast | 5% | 10 | 370 | 10.58 | Rare, alone |
| The Riven Isle | 12.5% | 8–11 | 317–396 | 9.22–11.25 | In packs |
| Gravenwood | 9.1% | 10–13 | 370–449 | 10.58–12.6 | In packs |
Where a zone's creatures gather at landmarks, it keeps to ruins, water, dungeon doors and ghost-towns.
Below ground
Its kind in the dungeons is the Deep Zombie: half again the health, a point more a blow, two levels up — then raised again by the zone the dungeon is in. It is found in crypts, vaults and castles.
- Level
- 3
- Health
- 198
- Blow
- 5.85 every 2.6 s
- Pace
- 2.2 m/s
- Body
- 0.45 m from its middle
Drops
- Money: from its level to 2 × its level in copper.
- Items: 20% of the time, common or uncommon, at its level.
- Its own set, Gravewalker's Rags: a piece 4% of the time, more often off a warden, a boss or an elite, at its loot level.
- Recipe scrolls: now and then, from the recipes at home within five levels below it, the commoner ones far more often.
- Cloth: 50% of the time, Grave Wrappings or Silk Cloth or Mageweave or Runecloth.